![]() ![]() What I'm playing with now take long to do and probably takes the most work in animation but it will be rewarding in the end for every other type you mentioned. I guess it depends on what style of animation you're doing. Part of drawing is understanding a subject's form and weight which is very much relevant to believable animation. The best way I will learn to get to the quality I'm aiming for is to practice through drawing those things out and testing with animation as I go along. Right now I'm studying anatomy and figure drawing. But like I wrote to synthsin, I want to practice a lot of freehand drawing as I animate. So Sketchbook Pro is looking really good right now and thanks for bringing that to my attention. The thing is I want something that I can use commercially or without limitations ultimately and do not want to get too used to using that software without having an alternative that I can use without watermarks. I also have ToonBoom PLE and plan to get the full version some day. I actually downloaded Pencil yesterday and I like the feel of drawing in it with my tablet. For any other animation I see I will have fun with ASP. Just want to draw and watch my drawings come to life. The thing I really want to do in my short term goals is practice drawing freehand with onion skin and make manual frame by frame animations just to have some fun and sharpen my drawing skills. synthsin, I have no doubt I can practice the principles in ASP. Aside from the time-saving strategies of the former, both rely on all the same principles, like anticipation, secondary motion, exaggeration, etc. And while you may feel that you have plenty of time to learn the basics, AS will save you tons of time once you start animating actual projects.ĭepending on what you grew up watching, it may have been more "limited animation" (like Hanna-Barbera) than traditional frame-by-frame (like Disney). Some, like FBF, may require you to be more creative with your chosen tool, but no tool can really limit a determined artist. You can practice and utilize any animation principle in AS. ASP seems to skip some of those things simply by not having official fbf support out the box. I'm a big fan of the oldschool animation styles I grew up watching and that's the foundation I want to start from. Basically I want the option to have full control over what's drawn in the frames in a manual way when the time calls for it. Since I'm not in a studio with time constraints, I just want to have fun with this now while I can and I think it will benefit me in the long run since I'm new at this to do the basics from the start. I know I can practice some of the basics in ASP but it's the little things that make the magic happen that I want to have access to doing in an animation program like articulate the swing of pant legs with all the folds and shadows, complex expressions and timing, I want to make good use of my Wacom Intuos Pro as I practice drawing key and inbetween drawings etc. Flash is a good one but its really horrible to draw there since it uses vectors, also I don't know if it can export frame-by-frame so I can put the animation in a Unity game.Mistro wrote:My goal right now is to follow some fundamentals I'm learning from "The Animator's Survival Kit". I tried Photoshop "animation" feature but its really rough, maybe more useful to create small gifs. ![]() Mostly I want the freedon to quickly see how the animation is going on like if I was drawing in various papers and see the magic happens. I want the freedom of drawing the character movement step by step, and at the same time use things like bones on some parts like a sword or a helmet. Who ever read the book The Animator's Survival Kit knows what I'm talking about. The thing is, I like the traditional frame-by-frame animation. Its cool, its beautiful, but its not what I want for character animation. This gives us a smooth animation and basically you need to have tons of parts of your character to animate. Spine and 2D Toolkit for example, they works with bones and all. I really love animation, but the softwares I found are not the way I want. Actually I'm in a 2D Plattform game project and I need help. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |